| Passline
(NOTE: Passline bets must be made before the Dealer establishes
his Point.)
The Dealer starts the game by rolling his Point: If he rolls
7 or 11, everyone on the line wins. If he rolls 2, 3 or
12 (CRAPS) everybody on the line loses. Any other number
is the Dealer Point. The Shooter now has one roll to beat
this Point: If the Shooter beats the Dealer Point he and
everyone on the Passline rolls a new Point and the same
Shooter tries again to beat it. Ties push and the Dealer
rolls a new Point and the same Shooter tries again. If the
Shooter doesn't beat the Point, he and all Passline bets
lose. The Dealer now starts over and rolls a new point,
rotating the dice clockwise to the next Shooter. |
Field
One bet gets you all the numbers listed, one of those numbers
must come up on the very next roll of the dice after the
bet is placed. (Field is available to bet anytime, even
on Dealer's Comeout Point.) |