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Craps
Table - Rules |
At the
start, the shooter rolls the dice, and this beginning roll is called
a "come-out" roll. The shooter continues making "come-out"
rolls until something OTHER than a 2, 3, 7, 11, or 12 shows up.
When this happens, the number rolled is called the "point."
So if a shooter rolls a 2, 7, and then an 8, the 8 becomes
the point. Then, the shooter continues to roll the dice until
the point (in this case, 8) repeats, or a 7 comes up. When
either of these things happen, that particular round of play is
over, and the shooter makes a new come-out roll.
The game
is tracked using a plastic "puck." The puck is black on one
side, and white on the other. If the puck is turned black
side up, it simply means that the shooter is making a come-out roll.
After the shooter makes a point, the puck is flipped over, with
the white side up, and placed in a box that corresponds to the point.
Typical
Layout of Craps Table |
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| Prior to the "come-out" roll a player
must make a wager on the pass line or don't pass line. After
shooter has established the "point" players can also place "odds bets.
A quick breakdown is included below: |
| Pass
Line
An even money bet, made on the
first roll of the dice (known as the "come-out roll"). You
win if a 7 or 11 roll, or lose if 2, 3, or 12 roll (also known
as "craps"). Any other number that rolls becomes the "point"
and the point must roll again before a 7 to win. |
Don't
Pass Line
An even money bet, which is the
opposite of the pass line bet. You lose on the "come out roll"
if if the shooter rolls a 7 or 11. You win on a 2 or 3. A
12 is a tie. Once a point is established, you lose if the
point is thrown and win if a 7 rolls. |
| Come
Bets
Made anytime after the first roll
when the shooter has a point to make. You win on 7 or 11 and
lose on 2, 3, or 12. Any other number becomes your "come point"
and must be repeated for you to win before a 7 rolls. |
Don't
Come Bets
Made anytime after the first roll
when a shooter has a point to make. It is the opposite of
the come bet. You win if a 2 or 3 roll (12 is a tie), and
lose if 7 or 11 roll. Any other number becomes your "come
point" and if repeated you lose. If a 7 rolls you win. |
| Field
Bets
A one roll bet. You win even money
on 3, 4, 9, 10, 11. You win 2 to 1 on 2 and 12. You lose on
5, 6, 7, or 8. |
Big
6 and Big 8
These are a bet
that the appropriate number (6 or 8) will be rolled before
the next seven. It pays even money. |
| Any
Seven
You win if a seven
is rolled on the first throw after you have placed your
bet. |
Hardways
A hardway bet is not a one roll
bet. You are betting that the shooter rolls a pair. Hardways
win if the dice roll as a pair and lose if a 7 rolls or a
number is thrown "the easy way." Example: If you bet a hard
8 and the dice roll 4,4 you win. If the dice roll "easy" 5,3
or 6,2 you lose. |
| Craps
You win if a 2,
3 or 12 is rolled on the first throw after you have placed
your bet. |
Eleven
You win if an
11 is rolled on the first throw after you have placed
your bet.
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| Place
Bets
Once a shooter
makes a point, you may make a "place bet" on 4, 5, 6, 8,
9, and 10.
If the shooter rolls any of these numbers before a 7 you
win the following payoffs on
our tables: even money on the 6 or 8, 3 to 2 on the 5 or
9, 2 to 1 on the 4 or 10. |
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