
Craps
Table  Rules 
At the
start, the shooter rolls the dice, and this beginning roll is called
a "comeout" roll. The shooter continues making "comeout"
rolls until something OTHER than a 2, 3, 7, 11, or 12 shows up.
When this happens, the number rolled is called the "point."
So if a shooter rolls a 2, 7, and then an 8, the 8 becomes
the point. Then, the shooter continues to roll the dice until
the point (in this case, 8) repeats, or a 7 comes up. When
either of these things happen, that particular round of play is
over, and the shooter makes a new comeout roll.
The game
is tracked using a plastic "puck." The puck is black on one
side, and white on the other. If the puck is turned black
side up, it simply means that the shooter is making a comeout roll.
After the shooter makes a point, the puck is flipped over, with
the white side up, and placed in a box that corresponds to the point.
Typical
Layout of Craps Table 

Prior to the "comeout" roll a player
must make a wager on the pass line or don't pass line. After
shooter has established the "point" players can also place "odds bets.
A quick breakdown is included below: 
Pass
Line
An even money bet, made on the
first roll of the dice (known as the "comeout roll"). You
win if a 7 or 11 roll, or lose if 2, 3, or 12 roll (also known
as "craps"). Any other number that rolls becomes the "point"
and the point must roll again before a 7 to win. 
Don't
Pass Line
An even money bet, which is the
opposite of the pass line bet. You lose on the "come out roll"
if if the shooter rolls a 7 or 11. You win on a 2 or 3. A
12 is a tie. Once a point is established, you lose if the
point is thrown and win if a 7 rolls. 
Come
Bets
Made anytime after the first roll
when the shooter has a point to make. You win on 7 or 11 and
lose on 2, 3, or 12. Any other number becomes your "come point"
and must be repeated for you to win before a 7 rolls. 
Don't
Come Bets
Made anytime after the first roll
when a shooter has a point to make. It is the opposite of
the come bet. You win if a 2 or 3 roll (12 is a tie), and
lose if 7 or 11 roll. Any other number becomes your "come
point" and if repeated you lose. If a 7 rolls you win. 
Field
Bets
A one roll bet. You win even money
on 3, 4, 9, 10, 11. You win 2 to 1 on 2 and 12. You lose on
5, 6, 7, or 8. 
Big
6 and Big 8
These are a bet
that the appropriate number (6 or 8) will be rolled before
the next seven. It pays even money. 
Any
Seven
You win if a seven
is rolled on the first throw after you have placed your
bet. 
Hardways
A hardway bet is not a one roll
bet. You are betting that the shooter rolls a pair. Hardways
win if the dice roll as a pair and lose if a 7 rolls or a
number is thrown "the easy way." Example: If you bet a hard
8 and the dice roll 4,4 you win. If the dice roll "easy" 5,3
or 6,2 you lose. 
Craps
You win if a 2,
3 or 12 is rolled on the first throw after you have placed
your bet. 
Eleven
You win if an
11 is rolled on the first throw after you have placed
your bet.

Place
Bets
Once a shooter
makes a point, you may make a "place bet" on 4, 5, 6, 8,
9, and 10.
If the shooter rolls any of these numbers before a 7 you
win the following payoffs on
our tables: even money on the 6 or 8, 3 to 2 on the 5 or
9, 2 to 1 on the 4 or 10. 


